BE A FISH BAIT — Charms Guide
Updated September 2026
How Charms Work
Charms are a Money-rolled stat layer added in the Charm Update. They sit beside auras rather than replacing them. Auras come from the wheel and rerolls; charms come from a separate five-tier roll board. Unlock tiers as you progress, take the free first roll on each, then spend Money only when a bad roll is actually blocking your next goal.
Do not dump your whole aquarium bank into charm rerolls on day one. The free first roll on every tier is the F2P core. After that, Shop Discount charms make later rerolls cheaper, Aquarium Income charms grow the bank that pays for them, and Mutation Luck / Champion Chance / Weather Mutation Luck charms pay off during Delulu or Glitched weather.
Which Attributes to Chase
Official notes list nine attributes. Early and mid-game accounts usually want Aquarium Income and Shop Discount first — they fund rods, weights, and later charm rolls. Mutation Luck, Weather Mutation Luck, and Champion Chance matter once you can reach Extinct or Sci-Fi water. Boss Damage and Boss Circle Tap Size matter on Voidfin Shark and earlier bosses. Bonus Luck and Bait Hop Distance help cast quality and hop range.
There is no published official ranking of charm rarity inside a tier. Roll, read the stat line in your inventory, and keep the roll that matches the zone you can actually fish. A maxed Boss Damage charm is wasted if your Power still dumps you in Common water.
- Aquarium Income — funds everything else
- Shop Discount — cheaper rods, weights, and later charm rolls
- Mutation Luck / Weather Mutation Luck — Delulu and Glitched windows
- Champion Chance — boss fish Special mutation
- Boss Damage / Boss Circle Tap Size — Voidfin Shark and extinct bosses
- Bonus Luck / Bait Hop Distance — cast quality and hop range
Charms vs Auras vs Mutations
Auras are character buffs from the wheel. Mutations are per-fish multipliers (Radioactive 8x is still the best Normal). Charms are a third multiplier layer on stats such as income and luck. Stack all three; none replaces Rebirth 11 or the Sci-Fi rod. Legendary Shards from the SHARDS code belong in this economy — spend them on the tier you have unlocked, not on a locked board.